![]() ![]() We asked our friend Carl if he wanted to create and animate some cool biker ladies and soon we made a prototype, which was cool and all. We thought that we would be making some dark surreal thing about tarots, masks, travelling on a motorcycle through dreamscapes and endless darkness, to some fusion of surf rock and taiko drums. Some early doodles before we knew what we were actually making. When we started, we only had a doodle in the corner of a notebook of lady wearing a mask. Sayonara Wild Hearts doesn’t have clear distinction between cutscenes and gameplay. ![]() That turned out to be Sayonara Wild Hearts, which is coming to PlayStation 4 on 19th September. So, after making three slow and thinky games (Year Walk! Device 6! The Sailor’s Dream!), we wanted to make something that was a little more gut than brain. We try to do things others aren’t and surprise both ourselves and what audience there might be for those things. We’re mostly known for making small, boutique-y games, often story and interface-driven. Hello! I’m the one half of Simogo that is not Gordon. ![]()
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